Devlog
Get THAT Dopamine! » Devlog
Hey! This is my first time writing a devlog.
Day 1
I decided to spend the first 24 hours just planning the game idea. Initially, I came up with something simple: the player controls a small black circle that goes around eating everything. Honestly... I kinda liked it but was not sure about going with it.
Day 2
But the next morning, I woke up and got a completely different idea. I thought: "If everything can be a resource, why not make dopamine a resource?" The main reason behind this change? I've never made a clicker/idle game before. And turning a hormone like dopamine into a game mechanic sounded fun and different.
So I spent the day roughing out a sketch of the game's core loop and made a very early, non-working prototype.
Day 3
My original plan was to have a small boy lying on a sofa who you'd click on for dopamine. But... my pixel art skills is bad. Here's how the poor boy turned out:
So I scrapped that and grabbed a phone sprite from itch.io instead. Honestly, it looked way better. I also added a cool parallax background.
By the end of the day, the prototype was fully playable, and I had about half the artwork done.
Day 4
I really wanted to finish the game today, but the hardest part ( for me) was still left: implementing settings and a save system.
I'll be honest, I absolutely hate making save systems. Doesn't matter if it's for settings or game progress, I just don't enjoy it. But it had to be done.
It took me around 4-5 hours, but I finally managed to build a proper settings menu and a working save/load system. I was originally going to use Godot's Resource system, but for some reason, I went with Config file instead.
Also on this day:
* Added particles for all the social media icons
* Implemented scene transitions ( used a Godot addon)
Scene transitions are still something I struggle with. I've been using Godot for 5-6 months now and no matter how many times I try, I just don't get them right when doing it manually. I think I need to sit down and properly learn the AnimatedSprite2D node one day.
Day 5
Today was super busy, so I didn't get much time to work on the game. I spent the night organizing the codebase and writing this devlog.
The game is now complete, but I'll be publishing it tomorrow. It's late, I'm tired, and honestly... I need sleep.
Day 6
The game is now published!
I really enjoyed working on this project. It was a great experience, and writing this devlog has been a lot of fun too.
My next steps:
* Add a leaderboard (planning to do that after the jam ends)
* Implement changes based on feedback from the community.
Thanks for reading! 🎉
Get THAT Dopamine!
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Status | Released |
Author | Vigor Works |
Tags | 2D, Godot, Idle, Incremental, offline, Singleplayer |
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